Zelteayon Kentiliea
Level 4
Race: High Elf
(Class)
Primary Stats
Strength - 4/10
Perception - 1/10
Endurance - 1/10
Charisma - 1/10
Intelligence - 4/10
Agility - 1/10
Luck - 2/10
Willpower - 1/10
High Elf +1 Intelligence +1 Agility
FATIGUE - 5
RECOVERY - .5
Skills
Engineering(Int) - 15/100
Lore (Int) - 15/100
First Aid(Int) - 15/100
Intuition(Int) - 15/100
Dicipline (WP) - 5/100
Charm(Cha) - 5/100
Guile(Cha) - 5/100
Resilience(End) - 5/100
Athletics(Str) - 20/100
Intimidate(Str) - 20/100
Stealth(AG) - 10/100
Skulduggery(AG) - 10/100
Weapon Skills
(Melee)
One-handed Swords (str) (AG) 12.5/100
One-Handed Axes (str) (AG) 12.5/100
One-Handed Hammer (STR) (AG) 12.5/100
Two-handed Swords (STR) 15/100
Two-handed Axes (STR) 15/100
Two-Handed Hammer (STR) 15/100
Daggers (AG) 10/100
Staffs (AG) 10/100
Shields (STR) 15/100
(Ranged)
Bows (AG) (PER) 5/100
Muskets (AG) (PER) 5/100
Equipment
Rusted Sword Leather Suit, decently warm clothing that offer no protection other than that.
Shortbow - 3AT - 0.200 KG
Heavy Mace - 5AT - 1.750 KG
Light Steel Pants - 9DT - 1.500 KG
Full Heavy Steel Arm - 12DT - 1.250
Steel Spear - 7AT - 1.000 KG
Abilities
Dark shock - Character, can charge up a blast of black lightning, and fire it at a single enemy, costing 4 fatigue, and possibly tossing that character back. Those in metal armor are heavily effected.
Impfusion - With the wing this character recently obtained from an imp, it suddenly infused with their back, causing them to become corrupted, and gain a small pair of imp wings, allowing them to glide short distances when jumping from high places. Their skin will also slowly begin to shift to a light red color over a long period of time. If the character becomes more corrupted over a time, they will grow.
Mental Magics - (Passive) Mental magics will not work on this character, aka controlling, and or seducing abilities done via magic. But in short, they also cannot receive blessings from gods, including The Light.
Level 4
Race: High Elf
(Class)
Primary Stats
Strength - 4/10
Perception - 1/10
Endurance - 1/10
Charisma - 1/10
Intelligence - 4/10
Agility - 1/10
Luck - 2/10
Willpower - 1/10
High Elf +1 Intelligence +1 Agility
FATIGUE - 5
RECOVERY - .5
Skills
Engineering(Int) - 15/100
Lore (Int) - 15/100
First Aid(Int) - 15/100
Intuition(Int) - 15/100
Dicipline (WP) - 5/100
Charm(Cha) - 5/100
Guile(Cha) - 5/100
Resilience(End) - 5/100
Athletics(Str) - 20/100
Intimidate(Str) - 20/100
Stealth(AG) - 10/100
Skulduggery(AG) - 10/100
Weapon Skills
(Melee)
One-handed Swords (str) (AG) 12.5/100
One-Handed Axes (str) (AG) 12.5/100
One-Handed Hammer (STR) (AG) 12.5/100
Two-handed Swords (STR) 15/100
Two-handed Axes (STR) 15/100
Two-Handed Hammer (STR) 15/100
Daggers (AG) 10/100
Staffs (AG) 10/100
Shields (STR) 15/100
(Ranged)
Bows (AG) (PER) 5/100
Muskets (AG) (PER) 5/100
Equipment
Rusted Sword Leather Suit, decently warm clothing that offer no protection other than that.
Shortbow - 3AT - 0.200 KG
Heavy Mace - 5AT - 1.750 KG
Light Steel Pants - 9DT - 1.500 KG
Full Heavy Steel Arm - 12DT - 1.250
Steel Spear - 7AT - 1.000 KG
Abilities
Dark shock - Character, can charge up a blast of black lightning, and fire it at a single enemy, costing 4 fatigue, and possibly tossing that character back. Those in metal armor are heavily effected.
Impfusion - With the wing this character recently obtained from an imp, it suddenly infused with their back, causing them to become corrupted, and gain a small pair of imp wings, allowing them to glide short distances when jumping from high places. Their skin will also slowly begin to shift to a light red color over a long period of time. If the character becomes more corrupted over a time, they will grow.
Mental Magics - (Passive) Mental magics will not work on this character, aka controlling, and or seducing abilities done via magic. But in short, they also cannot receive blessings from gods, including The Light.